Sunday, 11 October 2015

Week two



Practical 
The techniques used in the ship wheel exercise was creating the shapes and use auto grid to put the cylinders on the side of the tube accurately, and then by moving the and also scaling the cylinders.




The techniques used to make the house was by making the box shape in to and editable poly and then delete the polygons to make windows and doors. Also the top of the block had certern polygons moved to raise the top of the box to have it curved to be a roof of the house.
















The castle was made by using the all the techniques above as there was editing polys and by the auto grid and snapping of angles to get the object in the right position.




The exercise was a good introduction to help using 3D Max as the techniques used, seemed to the basics and will be used throughout the assignment. Even those the techniques were simple but there will be a lot more depth especially as they will be a need to plan to reduce segments to reduce the amount of polygons and the amount of tools to use when editing the basic shapes (standard primitives) to make more complex models.

Important elements

There is not much thoughts on the interface as it can seem complex but it will get used to the program. The view ports will get a lot to get used to as it is best have a mixed views on the first 3 view ports and on wire frame and the 4th is in perspective where i will used the edged faces to make editing polygons easier. The interface which is the most important element is create shape as that can be used to make more complex objects then use the snapping tool, poly editing and boolean to make more complex shapes/ models.

Assignment Models

I might have second thoughts on the tie interceptor and doing a tie fighter as the tie fighter is a more iconic spaceship the stars wars universe but the decision will be made a bit later as it will not affect the storyboard for the animation.


The land speeder model so far has the basic body which needs to have the seats and the wind screen on the top of the body of the land speeder. The body shape was done by using the editable poly feature and then deleting polygon and the press the mesh smooth button in the edit geometry in the editable poly of the edit section to give the land speeder the curve on the front,
The engines at the moment was done using a a big cylinder and then having a smaller cylinder to use as a cutter for a boolean but need to work on how the engines will connect to the body and the back of the engines and the inside of the land speeder and to make the land speeder polygon count as low as possible.


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