Sunday, 6 December 2015

Week 10




Shows a close shot of the tie interceptor which when the ship moves past the static camera the view gets wider. The ship moves on a movable spline. The ship moves a bit unnatural as there is a lack of rotation in the ships move and the lighting is a bit unnatural but the camera work in that scene works as it give the sense of power as the ship looks big as it take up a lot of the camera and is travelling down as it is looking like it is about to chase or attack a target.

The use of the path constraint instead of the set key, key, do the action and set key, can be more useful as using a ground vehicle on an uneven surface would have a need of the auto grid to avoid movement through the ground.

To add to the animation there will be laser fire from the tie interceptor. To make this is by assigning a material id to an cylinder while painting it white then add a lens effect called glow on that id to give the laser its glow. This should be added in the final animation.


In the second scene the camera has a close up on the land speeder and it then zooms out by changing the FOV by animating the FOV by using AutoKey. This will give the viewer the expression of danger and shock which was an objective from the mood board to achieve. And then later on the Land speeder Moves away quicker than the tie interceptor initially to give a sense of anticipation as the viewer would expect the tie interceptor to follow the land speeder imminently.

After that in the third scene there is a mixed of a close up and a wide shot as the camera moves to another position quickly to capture the land speeder and the tie interceptor. This was planned to be a first person shot from the tie interceptor but the doing the shot was difficult while rotating the tie interceptor and the program keeps on crashing. I also found out a 3DS Max code to delete all frames at once by using 'deletekeys objects # allkeys'
The movement of the objects have been difficult to get it persice as even those I have locked axis so the depend on the object can not move along that locked axis, the program is still slow and jumps. A reason by this that using the display drive of Direct3D 11.0 for AMD HD cards seem to be not optimised as AMD has not realised an update for their cards that will work well with 3DS Max 16. another possible reason is that using the a height map for the ground has resulted in too many polygons and therefore requires a lot more resources on the animation.

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